#include "board.h"
#include "piece.h"
#include "pawn.h"
#include "rook.h"
#include "knight.h"
#include "bishop.h"
#include "king.h"
#include "queen.h"
#include "GL\glut.h"
#include <iostream>

class Game{
	bool whitesMove;
public:

	Game();

	Board *board;
	Piece* pieces[32];


	Board *getBoard(){ return board;}
	void setBoard(Board *b){ board = b;}
	void drawGame();
	void mouseCollide(int x, int y);
	void selectPiece(int row, int file);
	bool getMove(){return whitesMove;}
};